How To Get Oberon Warframe
Quick Links
- How To Arts and crafts Oberon
- How To Craft Oberon Prime
- Oberon Abilities
- Oberon Augments
- The Best Oberon Builds
Warframe features over 40 Warframes to choose from, each with a unique playstyle and set of abilities. Oberon is the closest thing Warframe has to a paladin, smiting foes while protecting his allies. He might exist ane of Warframe's toughest characters to earn, only Oberon can become a support powerhouse when built correctly.
This guide will get through every aspect of Oberon and his Prime variant. We'll exist covering how to obtain Oberon, his Prime variant, explain what all of his abilities and Augments exercise, and we'll end the guide past roofing three powerful builds that make Oberon a devastating, team-oriented paladin.
How To Craft Oberon
Oberon's parts are obtained from caches in certain Railjack missions, dropping from rotation A. This makes Oberon ane of the hardest Warframes to obtain. His master design can be purchased from the Market place for 30,000 Credits.
Oberon Blueprint
Obtained | In-Game Market (xxx,000 Credits) |
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Crafting Costs |
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Crafting Fourth dimension | 72 Hours |
Oberon Neuroptics
Obtained | Earth Proxima Caches (x% risk) |
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Crafting Costs |
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Crafting Time | 12 Hours |
Oberon Chassis
Obtained | Earth Proxima Caches (10% chance) |
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Crafting Costs |
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Crafting Time | 12 Hours |
Oberon Systems
Obtained | World Proxima Caches (10% chance) |
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Crafting Costs |
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Crafting Time | 12 Hours |
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How To Arts and crafts Oberon Prime number
Oberon Prime's components can exist obtained by opening certain Void Relics. Every bit of writing, Oberon Prime'due south Relics tin exist obtained past participating in the Prime Resurgence event and spending Aya on certain Oberon Relics. Once this event ends, Oberon Prime will become vaulted—pregnant Oberon's Relics will no longer exist obtainable.
Oberon Prime Blueprint
Obtained | Lith H2, M3, S9, Meso H1, N4, or Neo B5 (Uncommon) |
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Crafting Costs |
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Crafting Time | 72 Hours |
Oberon Prime number Neuroptics
Obtained | Lith O1, Meso O1, O2, or O4 (Rare) |
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Crafting Costs |
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Crafting Fourth dimension | 12 Hours |
Oberon Prime Chassis
Obtained | Lith B5, T3, Meso B2, P1, Axi H2, or N5 (Common) |
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Crafting Costs |
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Crafting Fourth dimension | 12 Hours |
Oberon Prime Systems
Obtained |
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Crafting Costs |
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Crafting Fourth dimension | 12 Hours |
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Oberon Abilities
Stats
Oberon | Oberon Prime |
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Passive
Passive: Allied pets receive 25% Wellness, Armor, and Shield buffs. In addition, your pet receives an instant revive per mission.
In practice, this passive gives a 25% health, armor, and shield link between your Warframe and every allied companion—non just Oberon'south pet. As yous increase Oberon'due south stats, and so besides volition your pet's defensive stats increase. This passive stacks additively with Link Mods. Oberon'southward passive does non work with MOAs or Hounds. The free revive per mission is but for Oberon's companion.
Smite
Smite: Focuses deadly energy inside a target and them projects it outwards, damaging both the target and surrounding enemies.
Smite Stats | |||
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Drain | 25 Energy | ||
Damage | Affect: 500 Impact and Radiations | ||
Orbs: 150 Radiation | |||
Status Hazard | 35% per orb | ||
Number of Orbs | half-dozen | ||
Range | Bandage: 50m | ||
Orb: 12.5m | |||
Applicable Mods | |||
Duration | Range | Efficiency | Strength |
N/A | Affects cast and orb ranges | Affects cast Energy toll | Affects damage dealt and orb amount |
Smite will strike a target on your reticle, knocking them towards the ground while releasing a flurry of orb projectiles. These projectiles will seek nearby targets and accept a 35% unmoddable take chances of inflicting Radiation. The initial target hit will always be affected by a Radiations status issue.
Unlisted in the ability's description, each Smite converts 35% of the initial target's health as bonus damage, divided amongst each orb. This conversion is not affected by Power Strength, but any damage-altering effects like armor or debuffs will affect the damage your Smite orbs deal. Orbs will attempt to target unique enemies, although multiple orbs can strike the same target if it's close to your initial target. Smite is besides a one-handed action, meaning yous can employ it while firing or reloading your weapons. Almost players utilize this ability in conjunction with its Broaden, Smite Infusion. This is also a smashing ability to supplant with a subsumed power.
Hallowed Ground
Hallowed Ground: Sanctifies the ground before Oberon with righteous fire, inflicting harm to any enemy that stands in the flames.
Hallowed Footing Stats | |||
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Bleed | 50 Energy | ||
Range | Angle: 180 degrees | ||
Radius: 15m | |||
Duration | 20 seconds | ||
Damage | 100 Radiation every 0.five seconds | ||
Condition Take chances | fifteen% | ||
Applicable Mods | |||
Duration | Range | Efficiency | Strength |
Affects the duration of Hallowed Ground | Affects Hallowed Ground radius and angle | Affects bandage Energy price | Affects damage dealt and status gamble |
Oberon blesses the footing before him, creating a field of grass and energy. Standing in this field will brand you immune to knockdowns and status effects, and walking onto the field will immediately purge whatsoever status furnishings on your character. This benefits allies and companions too.
Enemies that stand on Hallowed Basis will take damage twice every second, each tick providing a slight gamble that the target will go irradiated. Targets affected past Radiation will attack nearby enemies, effectively making Hallowed Basis a crowd command ability. To make this ability like shooting fish in a barrel to use, build it for Power Strength and Range. Range will make information technology cover a much larger area—increasing its radius and the angle it covers—while Forcefulness will increase Hallowed Basis'south damage and status risk.
Synergy: Walking onto Hallowed Ground while Renewal is agile will grant the Iron Renewal buff, increasing your armor by a flat amount while Renewal is active. This applies to teammates as well.
Renewal
Renewal: Healing waves of energy flow outward from Oberon to his allies, regenerating Health over fourth dimension.
Renewal Stats | |||
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Drain | Cast: 25 Energy | ||
Drain (Passive): 2 Free energy per 2d | |||
Drain (Per Target): 3 Free energy per 2nd | |||
Radius | 25m | ||
Elapsing | 4 seconds | ||
Healing | Initial: 125 HP | ||
Per Second: forty HP | |||
Bleedout Slow | 45% | ||
Iron Renewal Armor Bonus | 200 armor | ||
Fe Renewal Duration | 20 seconds | ||
Applicative Mods | |||
Duration | Range | Efficiency | Strength |
Affects Energy drain while < 175% Efficiency, bleedout boring, and Iron Renewal duration | Affects Renewal cast radius | Affects cast and drain Energy costs | Affects Renewal's healing and armor buffs |
Casting Renewal will create a ring of energy around Oberon for a short duration, causing himself and all nearby allies to gain Renewal'due south diverse buffs. These buffs persist until the power ends, either from Oberon running out of Free energy or manually turning Renewal off. While Renewal is agile, you lot gain the following buffs:
- Y'all regenerate HP over time.
- Should you become downed, you'll bleed out slower.
- Afterward standing on Hallowed Ground, you'll gain an armor vitrify for a short elapsing.
The tertiary consequence activates upon walking atop of Hallowed Footing at any betoken while Renewal is affecting you. The HP regen starts at a small 40 per 2d, merely this is affected by Ability Force Mods. Renewal can too affect companions and summoned allies like Nekros' Shadows of the Dead. Each target afflicted by Renewal will brand Oberon's Free energy bleed more farthermost.
Actively healing an ally with this ability increases the drain even further, so nosotros highly recommend you have some sort of Energy regeneration or Ability Efficiency in your build. An easy manner to continue Renewal agile is past pairing this power with Hunter Adrenaline or Rage, causing damage Oberon receives to refill his Energy reserves.
Reckoning
Reckoning: Apace lifts enemies into the air and so hurls them down with conviction. Enemies who succumb to this power take a adventure to spawn a Wellness Orb.
Reckoning Stats | |||
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Drain | 100 Free energy | ||
Radius | Ability Radius: 15m | ||
Bullheaded: 4m | |||
Damage | Bandage: 1,250 Impact and Radiation | ||
Radiated: 625 Radiations | |||
Armor Reduction | 30% | ||
Blind Duration | 4 seconds | ||
Wellness Orb Driblet Chance | 50% | ||
Applicable Mods | |||
Elapsing | Range | Efficiency | Strength |
Affects blind duration | Affects ability and blind ranges | Affects bandage Energy cost | Affects damage dealt and armor strip amount |
Oberon grabs every target near him and slams them into the ground, dealing a big amount of damage that's further amplified if the targets are afflicted past Radiation. Enemies slain by Reckoning have a 50% hazard of dropping a Wellness Orb for your squad. Should any targets survive that were beside Oberon, they'll exist blinded for a brusk duration as well.
Arguably the strongest part of Reckoning is its armor strip. If Reckoning attacks an enemy that'due south on Hallowed Ground, this ability will strip 30% of their base armor. Base armor is worth emphasizing here, as this means that subsequent Reckoning casts have an additive strip effect instead of a multiplicative effect. For example, if Recknonig would strip 50% of the target's armor, it would but have two casts to fully strip the target'due south armor. Nigh other armor strip methods would stack with diminishing returns, requiring significantly more armor strip procs to fully rend the target'due south defenses.
Because of this, we highly recommend that you use Corrosive Project if you plan to use Reckoning. This Aura Mod stacks additively with Recokning's armor strip effect, reducing the corporeality of Power Strength your build needs by a massive amount. Regardless, build Reckoning for Ability Strength for the best results.
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Oberon Augments
Oberon has an Augment for each of his abilities, some of which brand Oberon sought after for endurance missions or Eidolon Hunts. Let's go over what each Augment does.
Smite Infusion
Smite Infusion: Smite Augment: Hold to cast will grant all allies inside 15m an additional 100% Radiation Harm to their attacks for 40s.
Holding downwardly the Smite ability will grant you lot and nearby allies a Radiation damage buff instead of casting Smite. This buff is finer an elemental damage mod, calculation 100% of your weapon's base damage every bit extra Radiations. This vitrify effect is affected by Ability Strength, and the radius of who gets the buff is afflicted by Power Range. Y'all can likewise extend the buff'south elapsing with Ability Duration Mods. Recasting Smite Infusion gives you a new buff with a refreshed duration.
Retrieve that Radiation harm is less effective against specific targets, so your impairment output might vary based on enemy type. Status procs also have a chance to activate Radiation, which tin be a detrimental effect for some weapon builds. We highly recommend using this Modernistic for Eidolon Hunts or any content confronting Sentients.
Hallowed Eruption
Hallowed Eruption: Hallowed Ground Augment: Reactivate to bargain all remaining damage and Radiation status. Passive: +100% Hallowed Ground Duration.
Whenever you cast Hallowed Ground, you can recast it at any point to detonate the ability. Any enemies atop the Hallowed Ground volition have the remaining damage Hallowed Ground is set up to bargain—twice the damage listed of the power multiplied by its remaining duration. This makes Hallowed Eruption a solid DPS power for low-level content.
The harm of this ability is affected by Ability Forcefulness and Elapsing. While the ability gives you bonus Duration, that benefit is non affected by Ability Duration or any other Mods; it stacks additively with other Duration sources. While this Augment is installed, you can only have one Hallowed Ground instance active at whatever given moment.
Phoenix Renewal
Phoenix Renewal: Renewal Broaden: Taking fatal damage while under the effects of Renewal will instead Heal you lot or allies to 50% Wellness. This effect triggers only once for each marry every 90s.
Whenever a target under the effects of Renewal would become downed, they instead gain l% of their HP and become invincible for a few seconds. This effect has a 90-2nd cooldown and is per person. Phoenix Renewal will activate on players and companions alike. While the HP regained from this Augment is affected by Ability Strength, the ninety-second lockout elapsing is not affected past Power Duration Mods. Yous cannot reset this cooldown by reactivating Renewal; the cooldown persists even after Renewal ends. We recommend using this Broaden if you plan to take Oberon into Arbitrations or any endurance missions.
Hallowed Reckoning
Hallowed Reckoning: Reckoning Broaden: Enemies affected past Reckoning spawn zones that increase armor past 250 for allies and inflicts 150 damage to enemies over 10s.
Whatsoever target damaged by Reckoning will make a ii-meter vortex that grants an armor bonus to allies and deals damage to enemies. This effect does not persist with players, unlike Fe Renewal. The range of this vortex is not affected by Ability Range, although the armor buff and impairment are affected by Strength Mods. While this Mod looks like to Hallowed Ground, this Augment has no synergies with Hallowed Ground or its Broaden. For most builds, Hallowed Reckoning can safely be skipped.
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The Best Oberon Builds
We'll exist going over three builds for Oberon that should give you a rough idea of how to maximize this paladin Warframe. You'll detect a starter build, endgame build, and Eidolon hunter build beneath. Unless otherwise noted, each build assumes you're using Oberon Prime.
Earlier we get into the builds, it's of import to mention that Oberon's best defence force is HP tanking. He'due south a Warframe that can regen HP and gain a high amount of armor, making him a perfect candidate for Adaptation and certain Umbral Mods. For Helminth abilities, we recommend replacing either Smite or Reckoning with another support ability like Blush'southward Elemental Ward. Y'all can also subsume Rhino's Roar ability to give your team an offensive vitrify. If you become with the latter, consider keeping Smite to apply the Smite Infusion Augment.
Note: The build images below were created using Overframe.gg.
Starter Build (0 Forma, No Subsume)
- Forma: 0
- Subsume: None
This starter builds focuses on i matter: Ability Strength. Since Oberon doesn't utilise his abilities ofttimes, we'll be using Energy Conversion and Growing Power as conditional Ability Strength bonuses that Oberon tin can snapshot onto his Renewal ability. Umbral Intensify and Augur Secrets farther increment this build's overall Forcefulness to brand Renewal a reliable survivability tool.
To keep Oberon's Energy pool at a decent level, Primed Period and Rage are used to convert all damage taken into Energy. From there, employ Umbral Vitality and Adaptation to tank fifty-fifty more than hits. Finally, an unranked Phoenix Renewal is used to give yourself a grace period in case yous go one shot. Ranks of that Augment merely touch the HP regained when you would otherwise die, then we can beget to apply an unranked version.
Conduct in listen that all of the Primed Mods listed hither are fully optional. You tin supercede any Primed Modern with its default counterpart and do just fine with this build. If you find Energy to be an issue, replace Diviner Secrets with Streamline and Umbral Vitality for its common variant. For Arcanes, employ whatever you have on manus. Arcane Guardian, Grace, Issue, and Avenger are some good choices.
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Endgame Support Build (5 Forma, Roar Subsume)
- Forma: five (Aura, Umbral, 5, D, Double Nuance (Exilus))
- Subsume: Roar (Rhino)
For how expensive this build is, our Mod configuration might look strange. This build does iii things:
- Allows Reckoning to fully strip armor.
- Keeps Oberon live with a strong Renewal buff and Accommodation.
- Obtains plenty Ability Range to brand Hallowed Basis and Reckoning reliable abilities.
Reaching a full armor strip requires the Corrosive Projection Aura and 272% Ability Strength. From there, we grab a rank iv Overextended to proceeds some range. A fully-ranked Overextended would require united states of america to equip another Forcefulness Modernistic, and using both Stretch and Augur Attain would accept 2 Mod slots. This is the most Modernistic-efficient setup you tin utilize. Primed Flow is still used to give y'all a massive Free energy pool to piece of work with.
For your concluding slot, y'all have a few options. Primed Continuity is what nosotros recommend since it makes Iron Renewal and Roar much smoother to use in combat, and it likewise makes Renewal cost less Energy over time. If y'all don't mind a lower duration value, feel free to supplant Continuity with Phoenix Renewal, Hunter Adrenaline, or even Energy Conversion. You tin can also replace Adaptation with an Broaden Mod if yous find it overkill in easier content. Unless yous decide to utilize Hunter Adrenaline, y'all need Arcane Energize to continue your Energy at a manageable level. It's also possible to remove Overextended to use some other Modernistic, simply we don't recommend this unless you're using a buff Oberon setup (our adjacent build).
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Eidolon Hunter/Damage Buff Build (5 Forma, Roar Subsume)
- Forma: 4 (Aura, Umbral, V, Double Dash (Exilus))
- Subsume: Roar (Rhino) OR Eclipse (Mirage)
An Eidolon Hunter and defended buff build are marginally different, and so nosotros're going to be covering both in this department. For an Eidolon Hunter, you'll want to utilise Rhinoceros's Roar in place of Reckoning and build for as much Force every bit possible. You'll likewise want the Smite Infusion Broaden to further buff y'all and your squad's damage output. When the lures are getting damaged, pop Renewal to apace heal them. Be certain to disable Renewal when yous're done to quickly go your Energy dorsum. While non required, we recommend Arcane Nullifier to avoid losing all of your Energy during an Eidolon fight.
A vitrify build is typically used for static endurance missions like Defense, focused solely on buffing your squad'due south impairment. Nosotros supervene upon Roar for Mirage's Eclipse and Hunter Adrenaline for the Total Eclipse Augment. You can also replace Primed Continuity for a rank eight Narrow Minded, provided yous don't mind continuing right on top of your allies. Steel Charge can also be swapped for Power Donation if y'all don't mind losing some Ability Strength. Be sure your Oberon is continuing in lite to requite your team a damage buff.
Feel free to use Roar instead if y'all don't like Eclipse, but it gives an considerately better damage vitrify than Roar and stacks with that ability. For a buff-oriented Oberon, we do recommend you run Arcane Energize or the Zenurik Focus schoolhouse to keep your Energy at max.
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How To Get Oberon Warframe,
Source: https://www.thegamer.com/warframe-oberon-parts-abilities-best-builds/
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